Anyone that lives and breathes yuri needs needs NEEDS to play BLUE REFLECTION and BLUE REFLECTION: Second Light.
Particularly Second Light. Admittedly, the first game doesn’t feature as many definitively-yuri* moments, but players would be missing a lot of sentimental context (story, returning characters, remixed music, gameplay improvements).
Asterisk (*): I define “definitively-yuri” as the character(s) undeniably and seriously admitting that their attraction for the other person. Contrast with heavily-implied subtext that’s open to other interpretations (e.g. simply good friends, casual gratitude, in-the-moment joke).
BLUE REFLECTION
Tags: Turn-Based JRPG, Slice of Life, Psychological Themes, Magical Girls
Brief Summary
Shirai Hinako was once a ballet prodigy, but a terrible accident injured her leg and dashed her hopes and dreams. After spending time in recovery, she returns to school and prepares herself for a mundane life ahead.
Turns out, school life becomes anything but mundane.
Yuzu and Lime, a mysterious pair of sisters, bestow upon Hinako the magical powers of a Reflector, and offer a promise: help protect their world from dangerous entities known as “Sephira,” in exchange for a single wish. With the help of her friends, Hinako confronts the physical and emotional demons plaguing the girls’ everyday school life, all for the sake of reviving a dream once thought lost.
General Impressions
- Storyline: Very slow burn and slow story progression. The general flow of the story is linear, but it deviates enough from overdone tropes and clichéd plot developments to remain somewhat interesting the entire game. Still lacks a lot of detail in terms of world lore, though. Perhaps understandable, since the girls are just high schoolers and can’t be expected to be omniscient.
- One-Dimensional Characters: Each character has a distinct personality, sure, but the game doesn’t delve much into their individual stories, and they aren’t shown interacting with anyone else besides Hinako. Apart from Hinako, Yuzu, and Lime, every other supporting character feels very isolated.
- “Dating” Mechanic: Hinako can spend her time with her friends at and after school, but it’s less “dating,” and more “hanging out.” Not really picking up any yuri vibes from these events, sorry to say.
- Magical Girls Theme: Honestly… Bright pink, short tutus, sparkly magical beams, and constant Discord Light Mode™ aren’t my kinda thing but that’s just personal preferences speaking. The party’s Reflector outfits and movesets are very idol-like and (for lack of a better word) girly. All the more enjoyment for those that like this sorta aesthetic, I suppose?
- Unconventional Leveling: Monsters only drop items, not experience points. Rather, characters level up by forming stronger bonds with their friends. Makes sense in the game’s context; Reflectors derive power from emotions, so stronger emotional ties with other people will strengthen their combat abilities. In terms of gameplay, though, this means players don’t have much incentive to engage in battle unless they need crafting materials. A boon for players that are drawn towards the game’s story and dislike grinding levels. Somewhat tedious for completionists that want to upgrade everything.
- Turn-Based Combat: Classic JRPG combat menus and strong / weak type matchups, with a timing element thrown into the mix. Fairly simple to grasp. Outside of scripted boss events, battles usually don’t last long enough to utilize the more complicated mechanics. Difficulty rating is extremely easy.
- Exploration: In-game world isn’t too expansive, mostly limited to the school and the Common (i.e. mob dungeons). The Common is split into four main Zones with thematic designs. Maps are small and finite, item spawn points are fixed, and mobs patrol a mostly fixed path. Many of the mob designs tend to be recolors of previously encountered mobs.
Character Impressions
Fair reminder that these girls are still in high school, and there’s an in-game reason that explains their unusually frequent and unusually potent emotional outbursts.
- Hinako: At first glance, Hinako comes across as the calm, mature, levelheaded type, but stressful moments can really bring out her emotive side. Even though she is the protagonist, she’s far from being perfectly likeable and perfectly sympathetic – which I mean in a good way, because it makes her an authentic, believeable personality. Her struggle to understand others makes the bonds she shares with her friends all the more meaningful.
- Sarasa: The self-assured tsundere type. Looks up to Hinako a great deal for her ballet accomplishments, and one of Hinako’s dearest and most devoted friends in the end, I think. The lengths that she goes to for her idol brought literal tears to my eyes. I’d hesitate to call their relationship yuri-yuri, because it seems less like attraction or more like admiration.
- Kei: Excessively friendly, very overbearing, tactless. Easily the most aggravating personality I’ve encountered in
this gameany game I’ve played, ever. I wouldn’t go as far to say I “hate” her (she doesn’t do anything out of malice), but I’d definitely like to put ten miles of distance between us. Impressed by Tokui Sora’s voice for Kei, though; she sounds very different from Sora’s other voices (namely Nico, lol). - Shihori: Obsessed with beauty, but not particularly narcissistic. Sweet on Hinako, a little bit on the comically perverted side. Oddly enough, I like her character quite a bit? Provides comedic relief.
- Yuri: The intellectual genius with a stunted understanding of emotions and social interactions. Voiced by Sakura Ayane (Ayaneru), one of my long-time favorite VAs. Yuri’s apathetic speech pattern diverges from Ayaneru’s other roles (usually genki or rougher / tomboy types), but – in my very biased opinion – Yuri’s voice was absolutely spot-on.
There are more main and supporting characters in the game, but most of them haven’t left much of an impression on me.
Closing Comments
In a vacuum (i.e. not counting Second Light), BLUE REFLECTION would be a mediocre game by my standards.
Everything has that slightly outdated, nostalgic PS2 vibe – cutscenes, models, animations, combat, gameplay. Some elements piqued my interest, like the choice of voice actresses (AYANERU!), the OST, and some personalities (Lime, Sarasa, Yuri), but I’m having a difficult time thinking of something that was definitively enjoyable about the game. Most things were simply… mediocre. Storyline, combat, exploration, dating, dialogue, to name a few. Not excellent, but also not terribly bad or terribly clichéd.
I’d suggest picking up BLUE REFLECTION only for the irreplaceable sentimentality that’ll hit once players dive into BLUE REFLECTION: Second Light. As a standalone game, though, I wouldn’t recommend it.
BLUE REFLECTION: Second Light
Tags: Turn-Based JRPG, Yuri, Beautiful Soundtrack, Slice of Life, Isekai
Brief Summary
Ordinary is all Hoshizaki Ao has ever been. An ordinary schoolgirl, living her ordinary life, in an ordinary town. It’s the start of another ordinary summer day.
Suddenly–
What is this mysterious place that’s surrounded by an ocean?
Where do those train tracks lead?
Who are all these other girls?
Why can’t any of them besides Ao recall any memories?
Ao is transported to another… world? Environments blend the line of familiar and surreal. Ordinarily impossible things happen easily, almost whimsically. Even the girls are imbued with inexplicable magical abilities.
With a bit of natural curosity, mixed with some serendipity, perhaps Ao and her friends might be able to piece together their fragmented memories and find their purpose in this place.
It’s going to be a very long summer.
General Impressions
- Lore / Storyline: Greatly expands on the lore established in the first game – coherently, too. Some fantastical elements aren’t given an explanation. Then again (reusing the same excuse), the characters are just schoolgirls; they aren’t omniscient entities, so IDK if we should expect them to know everything.
- Mature, sensitive topics are treated in a serious matter, and always resolved in a wholesome way.
- Translation team did an excellent job. Haven’t spotted any awkward / overly stoic phrasing, and I’d be convinced if someone told me the story was originally written in EN. Although, translations aren’t 100% accurate, and I’ve spotted several careless typos. I’m guessing the team prioritized fluency / believable responses over accuracy / preserving meaning.
- Game does a phenomenal job getting the player emotionally invested in the characters and story. There’s more than one tearjerking moment, and that flood of feelings as the game draws to a close? I KEEP THINKING IT CAN’T GET ANY BETTER BUT SOMEHOW IT ALWAYS GETS BETTER?!
- Character Design: Every main character – contrasting with typical JRPGs – appears surprisingly ordinary. Plain hair and eye colors, normal physique, typical school uniforms. Reiterates the “ordinary” theme of the game, definitely makes each character and their respective stories very relatable.
- Battle Outfits: Battling in school outfits feels way better than idol outfits, IMO. Particularly fond of Shiho’s, Ao’s, Kokoro’s, and Rena’s transformed outfits, which use elements from their respective school uniforms and blends them in the transformed outfits.
- Character Interaction: Characters interact with and share little moments with Ao, as well as each other. I love these little moments. The group actually feels like a group that trusts and cares for one other’s wellbeing, rather than a bunch of followers simply surrounding the protagonist.
- Soundtrack: Absolutely stellar OST. Gives me a lil’ bit of Persona vibes. Boss battle BGMs are boppin’, and somber tones really pull at the heartstrings. Personal favorites:
- 希望的アストライア: Rena’s Heartscape BGM
- 諦念的カスケット: Yuki’s Heartscape BGM (0:46 Onwards)
- 非凡性ジレンマ: Hinako’s Heartscape BGM (1:12 Onwards)
- 不連続イグジスタンス: Ao’s Heartscape BGM (0:35 Onwards)
- E.SYNAPSE: Miniboss Battle BGM
- Hinako’s remixed theme is a critical hit to the feels, for those that’ve played the first game.
Combat & Exploration Impressions
Combat. Is. INTENSELY. Fun. Still the classic JRPG, party-based combat menu, but also throws in one-on-one battles in the mix. Difficulty is still on the extremely easy side.
- Party: Active combat is handled by three characters (Reflectors), but party members can be switched. New to Second Light, an extra Reflector can act in a support role, and non-combatant party members offer helpful passive effects.
- Ether System: Very revised from the previous game. Getting the hang of its timing and its “Gears” is a bit intimidating at first, but it’s actually incredibly simple to learn, and I much prefer this compared to the previous system.
- Animations: Transformations are striking, special effects are flashy, acrobatics are over-the-top. Sooo satisfying to execute and watch.
- Monsters: Many monsters make a return from the previous game, but there’s significantly more new ones. Learning enemy movesets, strengths, and weaknesses makes battles feel like a new experience, even against old monsters.
- Stealth Missions: Completely new mini-game introduced in Second Light. Surprisingly not as annoying or tedious as it could’ve been, thanks to the visible cones of monster aggro in Stealth Mode.
- Exploration / “Heartscapes”: In-game world feels significantly larger and more varied compared to the first game’s Common and Zones. Mob dungeons now take the form of “Heartscapes,” each of which have their own theme.
- Rena’s Heartscape and Yuki’s Heartscape are my definite favorites. Aesthetics, OST, and story.
Gameplay Improvements
- Graphical Overhaul: Everything visual has been completely refreshed and looks significantly better compared to the first game – UI, transitions, scenery, animations. Models move more fluidly and naturally, facial expressions and body language are more expressive. Especially incredible is the direction with the cutscenes. Definitely adds to the immersion and experience.
- More Intuitive Controls (Keyboard + Mouse): The previous title’s controls definitely gave the impression the game was designed solely around console players. Thankfully, Second Light’s translated its controls to more keyboard-friendly keymaps in its PC release.
- Anti-Frustration Measures: Previously absent from the first game; sprinting, cutscene skipping, and minimaps now exist and are such a welcome boon.
- Minimap: Items, enemies, and inaccesible areas are marked on the minimap, which streamlines the exploration process and helps immensely with making the game less tedious and more fun.
- Crafting System: Built on the first game’s simple system of “find materials, make / upgrade things.” Party members are now involved in crafting, and different combinations of people provide different perk effects. Item grinding is still a bit of a chore, but the overhauled crafting system with helpful perks and endearing cutscenes alleviates some of the tedium.
- School Development Mini-Quest: Most facilities have active effects that help in combat, enrich the school area, or are date spots, so there’s an incentive to build them. As even more incentive, certain facilities paired with each other have additional, more effective buffs.
Character Impressions
Yuki, Rena, and Shiho are my favorites by far. Ao is an easy-to-like protagonist.
(Warning: Unhidden Spoilers.)
- Ao: “Ordinary” in terms of general abilities, but has a peppy, positive mindset and is a decently proactive leader. Not always the idea-person, but does well motivating and rallying people. Her confidence really matures towards the end of the game. Constantly sees the best in her friends, and is empathetic to people’s feelings and worries. Knows when to depend on others, and when others need her support.
- Rena: Rational and honest with her opinions, but easily embarrassed by sentimentality (even if she does appreciate it). A little bit of a tsun. Her deadpan stares are sooo good. Attitude changes remarkably after Chapter 8, taking a more positive swing – atta girl – for obvious reasons.
- She’s sweet for Yuki and has great chemistry with her. Often acts as the tsukkomi to Yuki’s boke. I love me my yuri characters. <3
- Yuki: Prankster with a heart of gold, tapping that incredible lil’ kusogaki energy. Can be surprisingly mature in serious situations, especially in regards to her fraility, and is very proactive with ideas.
- I ascend every time I hear her “Chotto!”
- Her little grin is the moooooooooost precious thing. My heart skips a beat every time.
- Reminds me a LOT of Gura: has that tomboy-ish voice, incredible voice control / expression (kudos to the seiyuu!), is smol, has that wholesome prankster energy, and is very fond of music. There’s also a bit of Ame in her wonderful little grin.
- YukiRena are so damn cute together. My HEART. Like a classic couple, little bits of the other’s personality seeps into their own over time. Rena smiles a lot more, and sometimes teases Yuki and Ao. Yuki makes a concerted effort to be more honest with her feelings, and her reactions might come across a bit tsun?
- Actually, infinitely glad that Yuki reciprocated Rena’s feelings. I’m so flipping tired of one-sided pining, or yuri characters being sidelined, or yuri that end in tragedy.
- Shiho: Like Ao, is fairly “ordinary” in terms of general abilities, but has a calmer, kind demeanor. Extremely amicable and supportive of her friends, and lays a firm but gentle hand with any issues. Likes to cook and clean.
- Five minutes after meeting Shiho, I’ve already determined she IS one of my favorites. Personality, voice, modest school outfit, transformation outfit, katana-like weapon, Japanese-inspired moveset themes and animations. Actual beauty. Actual grace. I love her aesthetic. My eyes light up every time she transforms.
- Profile says she’s “ordinary,” but she’s actually great to use in battle.
- Hinako: The same calm, poised, and levelheaded character from the previous game. With her significant Reflector experience, and her direct influence on the world’s current turn of events, Hinako takes on senpai energy and becomes a reliable voice of reason to Ao.
- Intense sentimental feelings from her Heartscape and her interactions with Yuzu and Lime, as well as other minor references here and there.
There are more main and supporting characters in the game. Unique personalities, all, and I like them well enough; it’s just that Ao, Rena, Yuki, Shiho, and Hinako left a larger impression on me.
Ending Impressions
Warning: Potential Spoilers
Creating a New Game + (NG+) Save
…“Hope for a Reunion.”
…
AWWW SHIT, THEY GOT ME. THEY GOT ME BY THE FIGURATIVE B@LLS. I’M PLAYING THROUGH THE GAME AGAIN.
That was me, six days ago.
I have now finished my second playthrough of the game.
Steam says I have currently invested almost 120 hrs into Second Light.
…According to the Interwebs, the game should only take 40-ish hrs to finish.
There is absolutely nothing wrong with me. I am fine.
Gripes?
- Give me a sequel to this game. With an extra helping of yuri, please and thank you.
- I’d have loved to have a way to revisit / rewatch previous cutscenes.
Closing Comments
I can’t remember the last time I was this impressed by my first playthrough of a game, but BLUE REFLECTION: Second Light has done an exceptional job hitting a lot of my preferences right on the bullseye.
It’s games like Second Light that shine a little more light into my life – it gives me hope. Games (and other media) that treat yuri, or simply women liking other women, in a completely ordinary light, with a serious and mature attitude, and – most importantly – in a heartwarming, wholesome, reciprocated relationship.
Knocks the first game right out of the park, too. It’s a brilliant, beautiful overhaul of the first BLUE REFLECTION. There’s enough structure for the game to feel familiar to veterans. Evolving from the previous title, though, the sequel manages to refresh the previous game’s graphics and combat system, to seamlessly and coherently expand on established lore, and to introduce fresh content and new, loveable characters without being too controversial.
Absolute winner of a game. Definite addition to my favorites list.
Damn game (with all the DLCs) costs a pretty penny, though. さすが KOEI TECMO, lol.
Repeat: Anyone that’s into yuri needs to play this game.
Good LORD, but cute girls are so dangerous for my heart.
WHERE’S ALL THE YUKIRENA FANART?! I FLIPPIN’ CAN’T FIND ANY FROM MY USUAL SOURCES?!